
Overload Propanganda Tower upgrade 400/10. Overload Gattling Cannon upgrade 800/15. Red Guard capture building reload time: 15 seconds Black Lotus Cash Hack reload time: 5 seconds Black Lotus Disable Vehicle reload time: 5 seconds Black Lotus Capture Building reload time: 10 seconds Hacker Disable Building reload time: 5 seconds Tank Hunter TNT Attack reload time: 10 seconds Artillery Barrage reload time: 4 minutes Neutron Missile (aka nuclear missile) reload time: 7 minutes Increased health to 2000.Ĭhina support power, upgrade and unit ability changes: Uses 4 power and requires war factory/airfield. Gaining credits per second increased when using hacking ability: 5 for regular, 7 for veteran, 10 for elite, 15 for heroic. CIA Intelligence reload time: 2 minutes Ranger capture building reload time: 15 seconds USA support power, upgrade and unit ability changes: War Factory re-ordered command set lines for the five vehicles. Can now scan for stealth material on the field at a range of 200. Scan range to counter missiles increased to 150. Paladin increased to 1400/16 and requires Strategy Center.

All heroes have their cost and build times increased to 2000/25 with a limit of one each on the field. When capturing an Oil Derrick with any infantry, you'll gain 500 credits on initial capturing and then 200 credits every 12 seconds. Experience values increased for all units making veterancy hard to achieve. Transport slots used by ground vehicles all reduced to two except for the Overlord, Troop Crawler, Listening Post, Nuke Launcher and Battle Bus with 4 transport slots each and Dozer(s) with 1 transport slot each. Capture Building upgrade for all factions now cost 1000/20. Emergency Repair reload time for all factions: 2 minutes.

All rocket soldiers in all factions have their attack range equalized to the same range of most tank vehicles.

All superweapons are equalized to seven minutes before firing. Gun and rocket/missile armor damage to all vehicles decreased slightly. All infantry building times nerfed to minimize spamming. This is to reduce the fragility of the units. All vehicles and drones doubled their health (except civilian and misc vehicles) and dozers tripled their health. Difficulty settings for the skirmish and MP renamed to Easy, Medium and Hard. The primary font for all strings is Arial, except for the Generals font used in buttons. All text names used in menus, HUDS, command bars and buttons are in lowercase. Speed increased for the slowest units on the battlefield.
